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 Compressed data editing test (Cutscenes, Graphics, e.t.c)

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Atrius
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PostSubject: Compressed data editing test (Cutscenes, Graphics, e.t.c)   Sun Oct 11, 2009 10:03 pm

Cutscene Editing



I've gotten some basic compression algorithms working, and I decided to test them out on the script data for a map.


Last edited by Atrius on Sat Oct 31, 2009 6:23 pm; edited 1 time in total
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PostSubject: Re: Compressed data editing test (Cutscenes, Graphics, e.t.c)   Sun Oct 11, 2009 10:13 pm

Wow Atrius! I can't wait till you get this working fully with the editor. The possibilties for this are endless. Also nice Zelda reference.


Last edited by Ehic on Sat Oct 31, 2009 6:35 pm; edited 1 time in total
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PostSubject: Re: Compressed data editing test (Cutscenes, Graphics, e.t.c)   Sun Oct 11, 2009 10:46 pm

Once again, you have thoroughly impressed me =)
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PostSubject: Re: Compressed data editing test (Cutscenes, Graphics, e.t.c)   Mon Oct 12, 2009 8:28 pm

Cool! It is nice to see a Zelda reference in Golden Sun (by the way, this is based on the television cartoon series, right?).

I can't wait until we can do stuff like this ourselves (with the editor).

Have a nice day.
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PostSubject: Re: Compressed data editing test (Cutscenes, Graphics, e.t.c)   Tue Oct 13, 2009 3:31 pm

That... is getting me all giddy inside.

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PostSubject: Re: Compressed data editing test (Cutscenes, Graphics, e.t.c)   Tue Oct 13, 2009 7:29 pm

Oh... my god... You actually use that line for Link's thoughts! XD

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PostSubject: Re: Compressed data editing test (Cutscenes, Graphics, e.t.c)   Tue Oct 13, 2009 8:27 pm

Me too, Charon, me too. It shows progress I only dreamed of achieving when I first started work on the editor.

It seemed fitting, Role, and I believe it answers Zelda's question rather well. And yes, Salanewt, that line is from the cartoon show.
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PostSubject: Re: Compressed data editing test (Cutscenes, Graphics, e.t.c)   Sat Oct 31, 2009 10:34 am

I can´t believe I missed this topic. Wow Atrius, amazing that you were able to tweak around with scripts... I'm more than impressed. From what you show us, I bet that you are able to fully hack GS (in time, of course).
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PostSubject: Re: Compressed data editing test (Cutscenes, Graphics, e.t.c)   Sat Oct 31, 2009 6:26 pm

Mwa ha ha ha, summon graphics are no longer beyond my grasp. I did a palette edit, and sprite swap on Flora.

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PostSubject: Re: Compressed data editing test (Cutscenes, Graphics, e.t.c)   Sat Oct 31, 2009 6:36 pm

Wheat Sword unleash?
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PostSubject: Re: Compressed data editing test (Cutscenes, Graphics, e.t.c)   Sat Oct 31, 2009 7:24 pm

Ooh, very neat! Summon editing, it looks like it is here!

Have a nice day.
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PostSubject: Re: Compressed data editing test (Cutscenes, Graphics, e.t.c)   Sat Oct 31, 2009 7:36 pm

It should be noted that all of this is just experimental work I'm doing to figure out the basics of how editing this stuff works. It more than likely won't be doable in version 0.3 of the editor.
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PostSubject: Re: Compressed data editing test (Cutscenes, Graphics, e.t.c)   Sat Oct 31, 2009 9:12 pm

Atrius wrote:
Mwa ha ha ha, summon graphics are no longer beyond my grasp. I did a palette edit, and sprite swap on Flora.

OMFG Wheat Sword!

...why is Jenna's base HP so low though?

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PostSubject: Re: Compressed data editing test (Cutscenes, Graphics, e.t.c)   Sat Oct 31, 2009 9:38 pm

Because she's still level 5. I hacked my way past the beginning of the game, and threw a couple random other people in my party (Including 2 Mia's, though only one appears in battle she gets to attack twice)
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