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 Your GSDG Equipment Ideas

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JamietheFlameUser
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PostSubject: Re: Your GSDG Equipment Ideas   Wed Oct 14, 2009 7:16 pm

Name: Aura Gauntlets
Type: Gloves
Desc: These aura-amplifying gloves work as a weapon...
Attack/Defense: 105/35
Element: Neutral
Attribute A: Counterstrike Rate +14%
Attribute B: PP regen +10.
Attribute C:
Attribute D:
If Used:

Unleash Type: Bestow
Unleash: Aura Storm
Unleash Rate: N/A
Unleash Range: 5
Unleash Element/Power: Neutral/Attack +77
Unleash Cost/Effect: 35 PP/Pure Damage.
Quick visual desc: Spark Plasma in blue.

Name: Bladed Ring
Type: Ring
Desc: Ring: Slice enemies into miniscule pieces with this dangerous ring!
Attack/Defense: x140%/5
Element: Neutral
Attribute A: Counterstrike Rate +70%
Attribute B:
Attribute C:
Attribute D:
If Used:

Unleash Type: Bestow
Unleash: Sickle Slash
Unleash Rate: N/A
Unleash Range: 1
Unleash Element/Power: Jupiter/Attack x150%
Unleash Cost/Effect: 20 PP/May multiply resulting damage by 1, 2, or 3.
Quick visual desc: The user rushes forwards as if to attack, then stays in that position as multiple horizontal slashes strike the target.
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PostSubject: Re: Your GSDG Equipment Ideas   Wed Oct 14, 2009 7:21 pm

Keep in mind that counterstrike rate doesn't seem to work. We'll need to have atrius make a patch to fix that.

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PostSubject: Re: Your GSDG Equipment Ideas   Wed Oct 14, 2009 8:20 pm

Well, that sucks. All Counterstrike Rate should do is give a chance that your character will behave as if they had Counter Rush used on them.

Name: Mirror Shield
Type: Shield
Desc: Shield: Counters enemy attacks.
Attack/Defense: 0/48
Element: Mercury
Attribute A: Counterstrike chance +100%
Attribute B:
Attribute C:
Attribute D:
If Used:

Unleash Type: Bestow
Unleash: Mirror Rush
Unleash Rate: N/A
Unleash Element/Power: Mercury/strength of attack aimed at you x120%
Unleash Cost/Effect: 15 PP/Counter an enemy's attack.
Quick visual desc: Reflux, minus the Djinni and in blue.

Name: Psychic Crown
Type: Cap
Desc: Crown: Allows you to control the minds of your enemies
Attack/Defense: 0/45
Element: Jupiter
Attribute A: Jupiter Power +30
Attribute B: Jupiter Resist +10
Attribute C: PP regen +15
Attribute D:
If Used:

Unleash Type: Bestow
Unleash: Mind Control
Unleash Rate: N/A
Unleash Range: 1
Unleash Element/Power: Jupiter/Enemy's attack x110%
Unleash Cost/Effect: 12 PP/Cause one enemy to attack its ally/itself.
Quick visual desc: A semitransparent shadow of the user extends into the enemy, and they attack an ally, with the battle text saying "[enemy] attacks an ally!", or, if the enemy is alone, the battle text says "[enemy], stop hitting yourself!"
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PostSubject: Re: Your GSDG Equipment Ideas   Wed Oct 14, 2009 8:24 pm

Ah, changing how the Mirror Shield works? Seems a little broken, though.

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PostSubject: Re: Your GSDG Equipment Ideas   Wed Oct 14, 2009 8:30 pm

Difference: The previous version was the "Mirrored Shield", but this one is "Mirror Shield". Technically, they are two different items. And yes, I should lower its defence or the strength of its Mirror Rush.

Name: Laser Ring
Type: Ring
Desc: Light Amplification by Stimulated Emission of Radiation!
Attack/Defense: 5/10
Element: Mars
Attribute A: Mars Power +15
Attribute B: Mars Resist +5
Attribute C: PP regen +5
Attribute D:
If Used:

Unleash Type: Bestow
Unleash: Mirror Focus
Unleash Rate: N/A
Unleash Element/Power: Mars/Attack x2
Unleash Cost/Effect: 15 PP/Adds half of target's Defence to damage taken by the target. (Psynergy already ignores Defence)
Quick visual desc: A multicoloured laser shot fires from the user into the target.

HA! Take THAT, Uber-boss Salanewt!
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PostSubject: Re: Your GSDG Equipment Ideas   Wed Oct 14, 2009 8:38 pm

Hm... Is the "Mirror Shield" based on the one from Zelda, or is it just coincidence?

Anyway, I have another consumable weapon...

Name: Drumstick
Desc: Food: Juicy Turkey Leg!
Type: Consumable/Equipment
Can bundle: Yes
If used: Boosts PP by 25
If unique:

Attack/Defense: 40 Attack, 14 Defense
Element:
Attribute A: Increase Encounters
Attribute B: N/A
Attribute C: N/A
Attribute D: N/A
If Used:

Unleash Type: Original
Unleash: Healing Aura
Unleash Rate: 5
Unleash Element/Power:
Unleash Cost/Effect: N/A
Quick visual desc: The smell of the Turkey heals you in battle.

Have a nice day.
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PostSubject: Re: Your GSDG Equipment Ideas   Wed Oct 14, 2009 9:38 pm

Name: Magma Cannon
Type: Gun/Shield
Desc: Gun: Shoulder-mounted cannon dealing devastating magma blasts.
Attack/Defense: 45/5
Element: Mars
Attribute A: PP regen +5
Attribute B:
Attribute C:
Attribute D:
If Used:

Unleash Type: Bestow
Unleash: Magma Blast
Unleash Rate: N/A
Unleash Range: 1
Unleash Element/Power: Mars/Attack +60
Unleash Cost/Effect: 25 PP/May stun target.
Quick visual desc: Uses Rolling Flame's animation, but hits only one target.

Name: Thunder Cannon
Type: Gun/Shield
Desc: Gun: Shoulder-mounted cannon dealing devastating electric blasts.
Attack/Defense: 35/15
Element: Jupiter
Attribute A: PP regen +10
Attribute B:
Attribute C:
Attribute D:
If Used:

Unleash Type: Bestow
Unleash: Fulminous Blast
Unleash Rate: N/A
Unleash Range: 1
Unleash Element/Power: Jupiter/Attack +50
Unleash Cost/Effect: 20 PP/Inflicts a two-turn Psy Seal on target.
Quick visual desc: Uses a purple palette-swap of Rolling Flame's animation.

Name: Aqua Cannon
Type: Gun/Shield
Desc: Gun: Shoulder-mounted cannon dealing devastating blasts of Mercury energy.
Attack/Defense: 30/20
Element: Mercury
Attribute A: PP regen +15
Attribute B:
Attribute C:
Attribute D:
If Used:

Unleash Type: Bestow
Unleash: Aqua Blast
Unleash Rate: N/A
Unleash Range: 1
Unleash Element/Power: Mercury/Attack +45
Unleash Cost/Effect: 20 PP/Causes additional PP damage.
Quick visual desc: Uses a blue palette-swap of Rolling Flame's animation.

Name: Gaia Cannon
Type: Gun/Shield
Desc: Gun: Shoulder-mounted cannon dealing devastating earthen blasts.
Attack/Defense: 40/10
Element: Venus
Attribute A: PP regen +7
Attribute B:
Attribute C:
Attribute D:
If Used:

Unleash Type: Bestow
Unleash: Gaia Blast
Unleash Rate: N/A
Unleash Range: 1
Unleash Element/Power: Venus/Attack +55
Unleash Cost/Effect: 21 PP/Causes target to be unable to move.
Quick visual desc: Uses an orange palette-swap of Rolling Flame's animation.

Name: Lava Pistol
Type: Gun/Gloves
Desc: Gun: A pistol that fires shots of molten lava.
Attack/Defense: 35/0
Element: Mars
Attribute A: PP regen +3
Attribute B: Counterstrike rate +5%
Attribute C:
Attribute D:
If Used:

Unleash Type: Bestow
Unleash: Lava Shot
Unleash Rate: N/A
Unleash Range: 1
Unleash Element/Power: Mars/Attack +30
Unleash Cost/Effect: 15 PP/May do double damage.
Quick visual desc: If doing normal damage, the user does the casting animation and an orange-red shot goes from the user to the target. If doing double damage, the shot is followed up by the user doing a regular attack afterwards.

Name: Thunder Pistol
Type: Gun/Gloves
Desc: Gun: A pistol that fires shots of pure electricity.
Attack/Defense: 25/10
Element: Jupiter
Attribute A: PP regen +7
Attribute B: Counterstrike rate +15%
Attribute C:
Attribute D:
If Used:

Unleash Type: Bestow
Unleash: Fulminous Shot
Unleash Rate: N/A
Unleash Range: 1
Unleash Element/Power: Jupiter/Attack +20
Unleash Cost/Effect: 14 PP/May do double damage.
Quick visual desc: If doing normal damage, the user does the casting animation and a purple shot goes from the user to the target. If doing double damage, the shot is followed up by the user doing a regular attack afterwards.

Name: Aqua Pistol
Type: Gun/Gloves
Desc: Gun: A pistol that fires shots of Mercury energy.
Attack/Defense: 20/15
Element: Mercury
Attribute A: PP regen +9
Attribute B: Counterstrike Rate +20%
Attribute C:
Attribute D:
If Used:

Unleash Type: Bestow
Unleash: Aqua Shot
Unleash Rate: N/A
Unleash Range: 1
Unleash Element/Power: Mercury/Attack +15
Unleash Cost/Effect: 12 PP/May do double damage.
Quick visual desc: If doing normal damage, the user does the casting animation and a blue shot goes from the user to the target. If doing double damage, the shot is followed up by the user doing a regular attack afterwards.

Name: Gaia Pistol
Type: Gun/Gloves
Desc: Gun: A pistol that fires shots of earthen might.
Attack/Defense: 30/5
Element: Venus
Attribute A: PP regen +4
Attribute B: Counterstrike Rate +10%
Attribute C:
Attribute D:
If Used:

Unleash Type: Bestow
Unleash: Gaia Shot
Unleash Rate: N/A
Unleash Range: 1
Unleash Element/Power: Venus/Attack +25
Unleash Cost/Effect: 12 PP/May do double damage.
Quick visual desc: If doing normal damage, the user does the casting animation and an orange shot goes from the user to the target. If doing double damage, the shot is followed up by the user doing a regular attack afterwards.

Drastically lowered the attack and defence values. They should be more reasonable now. Cannons now have base 50, and Pistols now have base 35.


Last edited by JamietheFlameUser on Thu Oct 15, 2009 4:27 pm; edited 4 times in total (Reason for editing : If someone doesn't acknowledge this post's existence soon, I'm gonna double post!)
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PostSubject: Re: Your GSDG Equipment Ideas   Thu Oct 15, 2009 3:43 pm

I have yet another cameo item. This one pairs up with the Master Sword in a way.

Name: Hylian Shield
Desc: Shield: Really stong sheild from Hyrule.
Type: Shield
Attack/Defense: 2 Attack, 38 Defense
Element:
Attribute A: HP + 10
Attribute B: Resistance + 20
Attribute C: N/A
Attribute D: N/A
If Used:

The Hylian Shield does not have an unleash, but the Mirror Shield (the Zelda cameo version) does, although it is actually bestows something than unleashes.

Name: Mirror Shield
Desc: Shield: A rare, reflective shield.
Type: Shield
Attack/Defense: 8 Attack, 40 Defense
Element:
Attribute A:
Resistance + 20
Attribute B: Resistance + 15
Attribute C: Resistance + 30
Attribute D: Resistance + 10
If Used:

Unleash Type: Bestow
Unleash: Reflect
Unleash Rate: N/A
Unleash Element/Power:
Unleash Cost/Effect: 10
Quick visual desc: This reflects (/deflects) status effects, but it can not reflect everything.

Okay, there are two shields that I have made. I have the Hylian Shield icon made, but not the Mirror Shield. I also have an icon made for the Master Sword:

Name: Master Sword
Desc: Sword: Legendary blade of the Hero of Time.
Type: Lightsword
Attack/Defense: 98 Attack, 24 Defense
Element:
Attribute A: HP + 50
Attribute B: Agility + 25
Attribute C: Luck + 5
Attribute D: N/A
If Used:

Unleash Type: Dual
Unleash: Evil's Bane
Bestow: Triforce Strike
Unleash Rate: 5
Unleash Element/Power:
Unleash Effect: Might hit twice.
Bestow Cost/Effect: 50/Might hit three times.
Quick visual desc:
1:Deals heavy damage to evil beings.
2: Allows you to use the power of the Triforce to attack your foes.

I hope you like this list of Cameo Items. I know that after my main hack of Golden Sun (which is after the Fire Emblem Hack, which is after my Mario and Luigi Hack), then I am making a second Golden Sun hack where it is Zelda based... With Yoshi your partner.

Have a nice day.

By the way, some non cameo/food equipment items are coming someday soon.

Edit by Role: Might I direct you to the first post? I'm well aware that you can have a separate Bestow and Unleash. Do check the first and second posts for info!


Last edited by Salanewt on Thu Oct 15, 2009 4:24 pm; edited 1 time in total
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PostSubject: Re: Your GSDG Equipment Ideas   Sun Oct 18, 2009 7:41 pm

Name: Doom Desire
Type: Scythe
Desc: Scythe: This scythe wishes for the death of your opponents.
Attack/Defense: 120/30
Element: Neutral
Attribute A: Jupiter Power +5
Attribute B: Venus Power +5
Attribute C:
Attribute D:
If Used:

Unleash Type: Bestow
Unleash: Dark Future
Unleash Rate: N/A
Unleash Range: All Enemies
Unleash Element/Power: Jupiter/Base 195
Unleash Cost/Effect: 25 PP/Strike two turns after the ability is used.
Quick visual desc: A semitransparent shadow of the wielder flies out of the wielder and underground. The shadow then emerges two turns later and hovers above the foes, while dark energy erupts from an evil-looking portal under the enemies.
Unleash Description: Strike two turns later with psychic force.

Name: Rod of Darkness
Type: Staff
Desc: Staff: A rod that glows with an aura of darkness.
Attack/Defense: 25/0
Element: Venus
Attribute A: Mars Power +15
Attribute B: Jupiter Power +15
Attribute C: Venus Power +15
Attribute D: Cursed
If Used:

Unleash Type: Bestow
Unleash: Dark Aura
Unleash Rate: N/A
Unleash Range: All Enemies
Unleash Element/Power: Venus/0
Unleash Cost/Effect: 25 PP/Automatically haunts the targets.
Quick visual desc: A black version of the Aura-series healing animation occurs over each enemy.

Name: Deadly Staff
Type: Staff
Desc: Staff: A staff that drips poison.
Attack/Defense: 30/0
Element: Neutral
Attribute A: Mars Power +20
Attribute B: Jupiter Power +20
Attribute C: Venus Power +20
Attribute D: Mercury Power +20
If Used:

Unleash Type: Original
Unleash: Venom
Unleash Rate: 45%
Unleash Element/Power: Venus/0
Unleash Cost/Effect: 0 PP/100% chance to inflict Venom.
Quick visual desc: A drop of green liquid falls out of the sky onto the enemy.

Name: Heavy Spinner
Type: Spinner
Desc: Spinner: A spinner that feels as heavy as a brick.
Attack/Defense: 45/0
Element: Neutral
Attribute A: PP regen +5
Attribute B: Agility -10
Attribute C:
Attribute D:
If Used:

Unleash Type: Hybrid
Unleash: Heavy Blow
Unleash Rate: 0%
Unleash Range: 1
Unleash Element/Power: Venus/Attack +35
Unleash Cost/Effect: 9 PP/May stun target.
Quick visual desc: A giant spinner appears over the user and goes crashing through the enemy.

Name: Dark Spinner
Type: Spinner
Desc: Spinner: A wrist spinner that emanates a weak aura of darkness.
Attack/Defense: 59/0
Element: Venus
Attribute A: PP regen +6
Attribute B: Jupiter Power +5
Attribute C: Venus Power +5
Attribute D: Mars Power +5
If Used:

Unleash Type: Dual
Unleash: Dark Rush
Unleash Rate: 25%
Unleash Element/Power: Venus/Attack +26
Unleash Cost/Effect: 0 PP/May instant death target.
Quick visual desc: The user rushes the target and releases orbs of dark energy on impact.

Unleash: Doom Bolt
Unleash Rate: N/A
Unleash Range: 3
Unleash Element/Power: Jupiter/base 85
Unleash Cost/Effect: 9 PP/May inflict Death Curse on targets.
Quick visual desc: A bolt of black energy strikes the targets.

Name: Angel Spinner
Type: Spinner
Desc: Spinner: A spinner that emanates an aura of Light.
Attack/Defense: 180/0
Element: Jupiter
Attribute A: PP regen +20
Attribute B: Jupiter Power +35
Attribute C: Mercury Power +20
Attribute D: Mars Power +20
If Used:

Unleash Type: Dual
Unleash: Angel Ring
Unleash Rate: 25%
Unleash Element/Power: Jupiter/Attack +0
Unleash Cost/Effect: 0 PP/Has a power of any amount between Attack +3 and Attack +297
Quick visual desc: The user rushes forward like a normal attack, and a ring of light emanates from their spinner and slices the enemy, staying out for a length of time proportional to the damage boost from the special effect.

Unleash: Righteous Roar
Unleash Rate: N/A
Unleash Range: 7
Unleash Element/Power: Jupiter/Attack +120
Unleash Cost/Effect: 35 PP/May instant death targets.
Quick visual desc: The user ascends to the sky and charges energy similar to Cruel Ruin, and then beams of light similar to when Iris appears go curving down into the battlefield below.
Unleash Description: Smite your foes with angelic light.

Name: Iron Spinner
Type: Spinner
Desc: Spinner: A sturdy spinner made of iron. Rusts in water.
Attack/Defense: 31/0
Element: Neutral
Attribute A: PP regen +4
Attribute B: Mercury Resist -5
Attribute C:
Attribute D:
If Used:

Unleash Type: N/A
Unleash:
Unleash Rate:
Unleash Element/Power:
Unleash Cost/Effect:
Quick visual desc:

Name: Silver Spinner
Type: Spinner
Desc: Spinner: A spinner made of shining silver.
Attack/Defense: 108/0
Element: Neutral
Attribute A: PP regen +12
Attribute B:
Attribute C:
Attribute D:
If Used:

Unleash Type: N/A
Unleash:
Unleash Rate:
Unleash Element/Power:
Unleash Cost/Effect:
Quick visual desc:

Name: Bronze Spinner
Type: Spinner
Desc: Spinner: A basic spinner made of bronze.
Attack/Defense: 9/0
Element: Neutral
Attribute A: PP regen +1
Attribute B:
Attribute C:
Attribute D:
If Used:

Unleash Type: N/A
Unleash:
Unleash Rate:
Unleash Element/Power:
Unleash Cost/Effect:
Quick visual desc:

Name: Aqua Spinner
Type: Spinner
Desc: Spinner: A spinner made of a water-enchanted substance.
Attack/Defense: 63/0
Element: Mercury
Attribute A: PP regen +7
Attribute B: Mercury Power +20
Attribute C: Mercury Resist +10
Attribute D: Mars Resist -15
If Used:

Unleash Type: Original
Unleash: Aqua Blessing
Unleash Rate: 25%
Unleash Element/Power: Mercury/Attack +28
Unleash Cost/Effect: 0 PP/May increase user's Mercury Power by 30.
Quick visual desc: An explosion of bubbles appears on the target.

Name: Tech Spinner
Type: Spinner
Desc: Spinner: Increases Wind Power, but is prone to short-circuiting.
Attack/Defense: 90/0
Element: Jupiter
Attribute A: PP regen +10
Attribute B: Jupiter Power +50
Attribute C: Jupiter Resist -20
Attribute D: Mercury Resist -20
If Used:

Unleash Type: Hybrid
Unleash: Technado
Unleash Rate: 5%
Unleash Range: 3
Unleash Element/Power: Jupiter/Attack +40
Unleash Cost/Effect: 15/May increase the caster's Jupiter Power by 70.
Quick visual desc: A tornado emerges from the caster's spinner and knocks the target(s) flying.

Name: Ninja Spinner
Type: Spinner
Desc: Spinner: A spinner that hides hidden powers.
Attack/Defense: 126/0
Element: Mars
Attribute A: PP regen +14
Attribute B:
Attribute C:
Attribute D:
If Used:

Unleash Type: Original
Unleash: Hidden Jutsu
Unleash Rate: 0%
Unleash Element/Power: Mars/Attack +112
Unleash Cost/Effect: 0 PP/Does double damage if the target is immobilized.
Quick visual desc: The user does the casting animation and a Kanji appears under the user's feet, followed by the enemy being engulfed in a blast similar to the one in Armor Crush. The Kanji differs if the enemy is immobilized.

Name: Gambler's Spinner
Type: Spinner
Desc: Spinner: A favourite of gamblers everywhere!
Attack/Defense: 72/0
Element: Neutral
Attribute A: PP regen +8
Attribute B:
Attribute C:
Attribute D:
If Used:

Unleash Type: Dual
Unleash: Status Roulette
Unleash Rate: 40%
Unleash Element/Power: Neutral/0
Unleash Cost/Effect: 0 PP/Inflicts a random status ailment on the target with 100% affliction rate.
Quick visual desc: A roulette appears above the target with all the possible status ailments on it, excluding instant death, and spins, and the target is afflicted with whichever one it stops at. Available status effects are: Venom, Poison, Death Curse, "Unable to move", Stun, Sleep, Delusion, Haunt.

Unleash: Boost Roulette
Unleash Rate: N/A
Unleash Range: All Allies
Unleash Element/Power: Neutral/0
Unleash Cost/Effect: 15 PP/Maximizes a random stat.
Quick visual desc: A roulette appears above each party member with all the possible status buffs on it, and spins, and the stat that it chooses is maxed out. Available stat boosts are: Agility, Attack, Defence, Elemental Resist, Elemental Power. Note that each character gets a separate roulette and thus a separate stat maxed.
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PostSubject: Re: Your GSDG Equipment Ideas   Sun Oct 18, 2009 8:03 pm

What is a "Spinner"? I get the image of a top when I think about it... I'm fairly certain I'm wrong.

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PostSubject: Re: Your GSDG Equipment Ideas   Sun Oct 18, 2009 8:05 pm

A spinner is a bladed, circular weapon that is worn on the wrist of the wielder. It's attachment is loose so that it spins when you attack someone with it.
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PostSubject: Re: Your GSDG Equipment Ideas   Sun Oct 18, 2009 8:34 pm

Huh... interesting... Basically like chakrams, but you wear them as you would an accessory?

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PostSubject: Re: Your GSDG Equipment Ideas   Sun Oct 18, 2009 8:51 pm

A picture of someone wielding a Spinner: clicky
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PostSubject: Re: Your GSDG Equipment Ideas   Sun Oct 18, 2009 10:47 pm

Ah, okay. I'm iffy about your ideas for the PP Regen (if Regen is standard on an equipment type, it can get really broken really fast if not done properly), so as long as the hack involve an actual NEED for PP Regen at some point, then I'd be very careful how you do it.

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PostSubject: Re: Your GSDG Equipment Ideas   Sun Oct 18, 2009 11:22 pm

Well, I'm considering that the person who gets Spinners has a Manafire-type spell. As such, PP regen is good, but it's a trade-off, because the alternative is to use Maces/Hammers, which raise max PP and thus the power of the spell, and Staves, which raise elemental power and thus the power of the spell. So you can either cast a lot of Manafire spells, or cast really strong Manafire spells.

The ratio is 90% Attack, 10% PP regen. I tried having 80% Attack and 20% regen, but it ended up with seriously broken endgame equipment (160 Attack, 40 PP regen). As is, the endgame weapon that will probably be very hard to get is the Angel Spinner, with Elemental Power boosts to Mercury, Mars, and Jupiter, and a PP regen of 20. Still high, but not as broken as 40. OR as broken overall as the Sol Blade (3x attack multiplier 👅).

Another type of weapon I've added is ones with zero damage, guaranteed ailment unleashes. They also tend to have a high unleash rate, which can get really annoying if you want to actually DAMAGE the enemy.
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PostSubject: Re: Your GSDG Equipment Ideas   Sun Nov 01, 2009 10:43 pm

Placeholder until I get the icons made tomorrow (and until I fill them in bit by bit):


Svalinn Shield
Ancile Shield




Name: Cronus' Sickle
Type: Cursed Scythe
Desc: Scythe: Harvesting Sickle tainted by the power of Saturn
Attack/Defense: 126/32
Element: Neutral
Attribute A:
Attribute B: Luck -5
Attribute C:
Attribute D:
If Used:

Unleash Type: Hybrid
Unleash: Chaos Harvest
Unleash Rate: 0%
Unleash Range: 1
Unleash Element/Power: Neutral +79
Unleash Cost/Effect: 35 PP/May seal foe's psynergy
Quick visual desc: An arc of energy slices through the target, tearing through the alchemic energies flowing through the foe.




Galvorn Scythe
Mjolnir Hammer
Grid's Rod (staff)
Hrunting Long Sword
Naegling Long Sword
Balmung Long Sword
Caladbolg Long Sword
Clarent Long Sword
Galatine Long Sword
Arondight Long Sword
Tyrfing Cursed Long Sword
Durandal Light Blade
Joyeuse Light Blade

(onion type)
Name: Tizona
Type: Long Sword
Desc: Long Sword: Power grows with the bearer
Attack/Defense: +10/+0
Element: Neutral
Attribute A: Attack x1.5
Attribute B:
Attribute C:
Attribute D:
If Used:

Unleash Type: Original
Unleash: Hidden Power
Unleash Rate: 0%
Unleash Range: 1
Unleash Element/Power: Neutral m1.5
Unleash Cost/Effect: None/None
Quick visual desc: The blade shines brilliantly in mid strike, as if a critical hit, and rather than being struck as norm, the enemy is knocked far back.




Name: Colada
Type: Light Blade
Desc: Light Blade: Power grows with the bearer
Attack/Defense: +9/+0
Element: Neutral
Attribute A: Attack x1.4
Attribute B: Agility +1
Attribute C: Agility x1.1
Attribute D:
If Used:

Unleash Type: Original
Unleash: Hidden Skill
Unleash Rate: 0%
Unleash Range: 1
Unleash Element/Power: Neutral/m1.4
Unleash Cost/Effect: None/Attack always goes first (if possible, if not, then drops enemy AGL)
Quick visual desc: The blade shines brilliantly in mid strike, as if a critical hit, then, with a flash (like in the quick strike animation), the attacker ends up behind the enemy at the end of the attack as the enemy takes damage.




Lobera Light Blade
Gae Bolg Pole Arm
Carnwennan Light Blade
Rhongomyniad Pole Arm
Gungnir Pole Arm
Ame No Nuhoko Pole Arm
Kongou Pole Arm
Trishula Pole Arm
Tarnkappe Robe
Wigar Armor


New metals to expand:

Adamantine (counterpart to Orihalcon)
Galvorn Alloy (counterpart to Mythril Alloy)
Comet Ore (counterpart to Stardust)

...There's too many freaking mythological longswords... >_> I may need to expand my search beyond common lore, perhaps borrowing from a game or two...

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