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 Your GSDG Class Ideas

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PostSubject: Your GSDG Class Ideas   Tue Oct 13, 2009 3:21 pm

Yes, you heard me right -- this is where you can come up with class ideas for GS Doujiin Game. Try, if you can, to be as in-depth as possible. This includes stuff like psynergies, class stats, and defining what new psynergies are. Heck, if you've got a character to match with the class, feel free to give a name too!

There are 5 types of classes:

Base - this is a base class. Statistically, it's weaker than other classes, but it makes up for it with its pure focus in a single element (thus, high elemental power)
5-Tier - This class mixes the base element with another element. Usually better than base classes statistically, but they don't have as much elemental power behind their spells.
Symbiotic - this class is meant for Earth/Fire or Water/Wind, and is 6 tiers in length.
3-Tier - This class mixes three elements in a manner similar to that of the Ninja, Ranger, and Dragoon classes. It's recommended that these have great overall stats, but not as great as 2-tier classes.
2-Tier - This class mixes three elements in a manner similar to that of the Samurai and White Mage. It's recommended that these classes have the best overall stats, but have less of a focus on epic psynergy to balance them.
Item - This is a 4 tier class that mixes all 4 elements. It is triggered by a class changing item. What the focus is - be it stats, psynergy, or some other gimmick - depends entirely on the theme of the item.

The rest is pretty much straightforward. Here are a couple of examples from the previous thread:




Spartan Line. Item Class - Requires Warrior's Soul class changing item.

,--------------------------------------------------.
| Class Name . | HP% | PP% | ATK | DEF | AGL | LUK |
|--------------+-----+-----+-----+-----+-----+-----|
| Spartan . . .| 120 |. 70 | 150 | 110 | 100 |. 80 |
| Ravager . . .| 140 |. 80 | 170 | 120 | 110 |. 80 |
| Berserker . .| 160 |. 90 | 190 | 130 | 120 |. 80 |
| Blitzkrieger | 180 | 100 | 210 | 140 | 130 |. 80 |
`--------------------------------------------------'

Spartan and Ravager psynergies

,-----------------------------------------------------------------.
|Lv| Psynergy . . . | Element | Effect . . . . . . . . . . . . . .|
|-----------------------------------------------------------------|
| 1| Flash Edge . . | Null . .| Ignores 30% of foe's Defense . . .|
| 5| Flint Edge . . | Venus . | Ignores 30% of foe's Defense . . .|
| 5| Flare Edge . . | Mars . .| Ignores 30% of foe's Defense . . .|
| 5| Storm Edge . . | Jupiter | Ignores 30% of foe's Defense . . .|
| 5| Frost Edge . . | Mercury | Ignores 30% of foe's Defense . . .|
|15| Ki Strike . . .| Null . .| Added Damage: +35 . . . . . . . . |
|20| Ragnarok . . . | Venus . | Added Damage: +35 . . . . . . . . |
|20| Heatwave . . . | Mars . .| Added Damage: +35 . . . . . . . . |
|20| Spark Rush . . | Jupiter | Added Damage: +35 . . . . . . . . |
|20| Diamond Dust . | Mercury | Added Damage: +35 . . . . . . . . |
|35| Vital Blow . . | Null . .| Multiplier: 1.4 . . . . . . . . . |
|40| Vital Stone . .| Venus . | Multiplier: 1.4 . . . . . . . . . |
|40| Vital Blast . .| Mars . .| Multiplier: 1.4 . . . . . . . . . |
|40| Vital Shock . .| Jupiter | Multiplier: 1.4 . . . . . . . . . |
|40| Vital Shard . .| Mercury | Multiplier: 1.4 . . . . . . . . . |
`-----------------------------------------------------------------'

Berserker and Blitzkrieger psynergies

,-----------------------------------------------------------------.
|Lv| Psynergy . . . | Element | Effect . . . . . . . . . . . . . .|
|-----------------------------------------------------------------|
| 1| Flash Strike . | Null . .| Ignores 60% of foe's Defense . . .|
| 5| Flint Strike . | Venus . | Ignores 60% of foe's Defense . . .|
| 5| Flare Strike . | Mars . .| Ignores 60% of foe's Defense . . .|
| 5| Storm Strike . | Jupiter | Ignores 60% of foe's Defense . . .|
| 5| Frost Strike . | Mercury | Ignores 60% of foe's Defense . . .|
|15| Martial Blow . | Null . .| Added Damage: +95 . . . . . . . . |
|20| Odyssey . . . .| Venus . | Added Damage: +95 . . . . . . . . |
|20| Liquifier. . . | Mars . .| Added Damage: +95 . . . . . . . . |
|20| Volt Assault . | Jupiter | Added Damage: +95 . . . . . . . . |
|20| Diamond Burg . | Mercury | Added Damage: +95 . . . . . . . . |
|35| Critical Blow .| Null . .| Multiplier: 1.8 . . . . . . . . . |
|40| Critical Stone | Venus . | Multiplier: 1.8 . . . . . . . . . |
|40| Critical Blast | Mars . .| Multiplier: 1.8 . . . . . . . . . |
|40| Critical Shock | Jupiter | Multiplier: 1.8 . . . . . . . . . |
|40| Critical Shard | Mercury | Multiplier: 1.8 . . . . . . . . . |
`-----------------------------------------------------------------'





Officer Line - Jupiter Fighter Base Class

,--------------------------------------------------.
| Class Name . | HP% | PP% | ATK | DEF | AGL | LUK |
|--------------+-----+-----+-----+-----+-----+-----|
| Officer . . .| 100 |. 80 | 110 | 100 | 120 | 110 |
| Lieutenant . | 120 |. 90 | 120 | 110 | 130 | 110 |
| Major . . . .| 140 | 100 | 130 | 120 | 140 | 110 |
| Colonel . . .| 160 | 110 | 140 | 130 | 150 | 110 |
| General . . .| 180 | 120 | 150 | 140 | 160 | 110 |
`--------------------------------------------------'


,----------------------------------------------------------.
|Lv| Psynergy . . . | Notes . . . . . . . . . . . . . . . .|
|----------------------------------------------------------|
| 1| Slash . . . . .| . . . . . . . . . . . . . . . . . . .|
| 2| Calm . . . . . | . . . . . . . . . . . . . . . . . . .|
| 4| Whirlwind . . .| . . . . . . . . . . . . . . . . . . .|
| 6| Gust . . . . . | Must be Major or higher . . . . . . .|
|10| Wind Slash . . | . . . . . . . . . . . . . . . . . . .|
|12| Calm Well . . .| . . . . . . . . . . . . . . . . . . .|
|12| Sleep . . . . .| Must be Lieutenant or higher . . . . |
|14| Vortex . . . . | . . . . . . . . . . . . . . . . . . .|
|14| Squall . . . . | Replaces Vortex at Colonel and up . .|
|17| Bind . . . . . | Must be Lieutenant or higher . . . . |
|18| Tornado . . . .| . . . . . . . . . . . . . . . . . . .|
|25| Gale . . . . . | Must be Major or higher . . . . . . .|
|24| Pleasant Calm .| . . . . . . . . . . . . . . . . . . .|
|30| Sonic Slash . .| . . . . . . . . . . . . . . . . . . .|
|44| Tempest . . . .| . . . . . . . . . . . . . . . . . . .|
|54| Grand Gale . . | Must be Major or higher . . . . . . .|
`----------------------------------------------------------'

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Last edited by Role on Tue Oct 13, 2009 7:22 pm; edited 1 time in total
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PostSubject: Re: Your GSDG Class Ideas   Tue Oct 13, 2009 4:10 pm

Sky Knight (2WI, 1F) > Sky Gallant (4WI, 2F) > Sky Lord (6WI, 5F) > Sky Warrior (8WI, 6F).

Sky Knight:
HP: +10%
PP: +0%
Attack: +10%
Defence: +0%
Agility: +20%
Luck: +0%

Sky Gallant:
HP: +30%
PP: +20%
Attack: +30%
Defence: +20%
Agility: +40%
Luck: +0%

Sky Lord:
HP: +50%
PP: +40%
Attack: +50%
Defence: +30%
Agility: +60%
Luck: +0%

Sky Warrior:
HP: +70%
PP: +50%
Attack: +70%
Defence: +40%
Agility: +80%
Luck: +0%

Code:

Lv|Psynergy.....|
01|Shriek.......| 5 PP
02|Wing Beat....| 5 PP
06|War Cry......| 7 PP
07|Beam.........| (learned at Sky Lord class)
08|Speed Boost..| (learned at Sky Gallant class)
10|Wing Flutter.| 8 PP
11|Lunar Slash..| 5 PP
14|Twin Beaks...| 6 PP (changes to Mad Zephyr (12 PP) at Sky Lord class)
15|Banshee Howl.| 12 PP
21|Cycle Beam...| (learned at Sky Lord class)
28|Wing Stroke..| 16 PP
36|Mach Speed...| (learned at Sky Gallant class)
41|Searing Beam.| (learned at Sky Lord class)
54|Rising Dragon| (learned at Sky Lord class)
60|Haste........| (learned at Sky Warrior class)
75|Double-time..| (learned at Sky Warrior class)


Shriek, War Cry and Banshee Howl now hit three targets.

Speed Boost/Mach Speed are Psynergies that boost the Agility of their targets. Speed Boost raises the Agility of a single target by 100%, and costs 9 PP. Mach Speed raises the Agility of all active party members by +50%, and costs 18 PP.

Haste/Double-time are Psynergies that give their targets extra turns. Haste gives one ally +2 turns, and costs 15 PP. Double-time gives all allies +1 turn, and costs 30 PP.

This one is an Item class, and uses an item called the Beast Tome.

Beast Magician > Beast Mage (1-1-1-1) > Beast Sage (2-2-2-2) > Beast Archmage (3-3-3-3)
Beast Mage:
HP: +10%
PP: +10%
Attack: +10%
Defence: +0%
Agility: +0%
Luck: +10%

Beast Sage:
HP: +40%
PP: +40%
Attack: +30%
Defence: +20%
Agility: +20%
Luck: +10%

Beast Archmage:
HP: +70%
PP: +70%
Attack: +50%
Defence: +40%
Agility: +40%
Luck: +10%

Code:

Lv|Psynergy.....|
01|Fatal Fang...| 3 PP (removed at Beast Sage class)
01|Soothing Star| 2 PP
05|Sonic Wave...| 6 PP (the one with 45 power, not the one with 5 power.)
06|Beat Dance...| 5 PP
07|Claw Attack..| 4 PP (changes to Mad Dash (12 PP) at Beast Sage class)
10|Cannibal Fang| 2 PP
14|Vanish Claw..| 8 PP
17|Stun Sting...| 5 PP
19|Wing Beat....| 5 PP (changes to Wing Flutter (8 PP) at Beast Mage class, then to Wing Stroke (16 PP) at Beast Sage class)
20|Total Defense| 12 PP (learned at Beast Sage class)
24|Crazy Voice..| 2 PP (learned at Beast Sage class)
27|Ocean Fist...| 14 PP (changes to Vital Moon at Beast Sage class)
27|Twin Beaks...| 6 PP (changes to Double Fang (8 PP) at Beast Sage class)
30|Raging Flood.| 16 PP (changes to Watery Grave (19 PP) at Beast Archmage class)
39|Triple Chomp.| 17 PP (learned at Beast Sage class)
44|Angry Mine...| 25 PP
52|Psy Boost....| 0 PP (learned at Beast Archmage class)

Sonic Wave now affects three targets.
Angry Mine is now a Mars EPA with a Power rating of Attack +300 (as opposed to a Venus direct-damage with a base power of 300 like it used to be).
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PostSubject: Re: Your GSDG Class Ideas   Tue Oct 13, 2009 5:44 pm

Hm... I think I have an idea for a series of water classes.

Mermaid(3Merc) > Merpriestess(5Merc, 1V) > Merduchess(8Merc, 3V) > Merqueen (10Merc, 4V).

Mermaid:
HP: 10%
PP: 0%
Attack: 0%
Defence: 10%
Agility: 20%
Luck: 0%

Merpriestess:
HP: 40%
PP: 20%
Attack: 10%
Defence: 30%
Agility: 40%
Luck: 0%

Merduchess:
HP: 60%
PP: 40%
Attack: 30%
Defence: 50%
Agility: 70%
Luck: 0%

Merqueen:
HP: 80%
PP: 50%
Attack: 50%
Defence: 50%
Agility: 80%
Luck: 10%


So, how is this for the stats of this new Mercury Class (that should work for a character like Mia, *hint*).

Code:
Lv|Psynergy
01|Douse..........| 7 PP
03|Frost...........| 6 PP (entire series lost at Merqueen)
04|Froth...........| 7 PP (series learned at Merpriestess)
08|Wish............| 15 PP (learned at Merpriestess)
13|Ply..............| 10 PP (learned at Merduchess)
...
19|Deluge.........| 16 PP
24|Shade..........| 25 PP (learned at Merduchess) -- Utility: Hides user only.
...
38|Aqua Breath..| 26 PP
...
50|Ocean Fist....| 34 PP (learned at Merqueen) \
56|Dreamtide.....| 52 PP (learned at Merqueen) >-- Replace Frost series.
64|Watery Grave| 48 PP (learned at Merqueen) /


... Too lazy to finish this right now, but you get the idea, right?

Have a nice day.

Oh yeah, some additional details... Ocean Fist should only affect one target. Watery Grave can affect all enemies, and so can Dreamtide. Watery Grave still has a chance of death, and Dreamtide has a chance of inflicting sleep. Aqua Breath now has a chance of poison. Nothing else has really changed though. By the way, I have not shown it, but these classes will learn the entire Douse/Frost/Froth series. Frost series will have to be lost at Merqueen.


Last edited by Salanewt on Tue Oct 13, 2009 6:34 pm; edited 2 times in total
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PostSubject: Re: Your GSDG Class Ideas   Tue Oct 13, 2009 6:11 pm

Umm... at this point Psynergy can only have 1 secondary effect, so Dreamtide cannot have a chance of striking twice. Watery Grave's chance of instant death is slim to none.

Ocean Fist already only hits one target. It hits for Attack +50.

Watery Grave only has a power of 130, and affects all targets equally. On top of that, for some odd reason it is not even Mercury-based. That would probably have to be changed.

Perhaps you'd like to fix your code tags? The slash is facing the wrong way.
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PostSubject: Re: Your GSDG Class Ideas   Tue Oct 13, 2009 6:16 pm

Oh yeah, I forgot about those... I think I should take a look at the game in the editor again soon. The code tag has just been fixed.

I also forgot about the single secondary effect part, so I changed it to Ocean Fist having a chance of hitting twice... Then again...

Have a nice day.
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PostSubject: Re: Your GSDG Class Ideas   Tue Oct 13, 2009 6:17 pm

Ocean Fist already has a chance of knocking the target down to 1 HP.
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PostSubject: Re: Your GSDG Class Ideas   Tue Oct 13, 2009 6:32 pm

Oh yeah... Okay then, re-edit. Also, how does it sound for a new type of psynergy that acts like Revive, but for Mercury?

Have a nice day.

Edit: Wait, I thought that was Watery Grave?
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PostSubject: Re: Your GSDG Class Ideas   Tue Oct 13, 2009 6:39 pm

Watery Grave does instant death. Ocean Fist knocks the target to 1 HP.
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PostSubject: Re: Your GSDG Class Ideas   Tue Oct 13, 2009 7:04 pm

Oh yeah! I had forgotten about that... Okay then, if it is possible, then Watery Grave should have a higher chance of KO.

Have a nice day.
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PostSubject: Re: Your GSDG Class Ideas   Tue Oct 13, 2009 7:51 pm

IIRC, we should have a psynergy thread in the old forum. I'll be porting it over here as well, so if you want, you can just list the psynergies that the class learns, and define and refine them over in the other thread.

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PostSubject: Re: Your GSDG Class Ideas   Mon Oct 19, 2009 2:56 pm

Name: Tiria
Character Build: Ranger
Psynergy Element: Mars

She was found in the centre of Magma Rock by some alchemists researching Mars power. Some say she was born from the flames of the Rock, which has caused her to wonder about her past for most of her life, but also to joke about being a goddess of fire. She likes history and ruins, and has a tendency to annoy most everyone by knowing absolutely everything about absolutely everywhere the party goes. This results in a lot of beginning-of-dungeon cutscenes. Like most Mars Adepts, she has a bit of a temper. Her Psynergy has a tendency towards relating to lava rather than fire.

She has red hair, but a lighter red rather than dark red like Jenna's, and red light armour with white highlights. Her gloves are white with reddish-orange trimmings, and she wears reddish-orange boots with white trimmings.

Her base class:

Student > Scholar > Professor > Historian > Magister

Student
HP: +0%
PP: +10%
Attack: +10%
Defence: +0%
Agility: +10%
Luck: -10%

Scholar:
HP: +10%
PP: +20%
Attack: +20%
Defence: +10%
Agility: +20%
Luck: -10%

Professor:
HP: +30%
PP: +30%
Attack: +30%
Defence: +20%
Agility: +30%
Luck: -10%

Historian:
HP: +50%
PP: +40%
Attack: +40%
Defence: +30%
Agility: +40%
Luck: -10%

Magister:
HP: +70%
PP: +50%
Attack: +50%
Defence: +40%
Agility: +50%
Luck: -10%

Code:

Lv|Psynergy.....|
01|Magma Tide...|
05|Fume.........| (Learned at Scholar class)
05|Volcano......|
07|Beam.........|
09|Aura.........| (Learned at Professor class)
16|Healing Aura.| (Learned at Scholar class)
21|Cycle Beam...|
23|Eruption.....|
26|Serpent Fume.| (Learned at Scholar class)
30|Magma Flow...|
33|Cool Aura....| (Learned at Scholar class)
35|Manafire.....| (once it can be implemented) (learned at Historian class)
41|Searing Beam.|
47|Dragon Fume..| (Learned at Scholar class)
48|Pyroclasm....|
51|Magma Surge..|


She also has an outside-of-battle and in-battle utility Psynergy that stays with her no matter her class: Tattle. This ability costs 4 PP, and allows her to read her enemies' stat lines and movesets (editorializing included), and tell you all about a place or certain important characters. This ability is good for helping you figure out difficult puzzles, and for figuring out boss strategies. In battle, it has a range of 1. Outside of battle, using it when standing in front of an important character (close enough to talk or use Mind Read) causes her to tell you all about that person. When not standing near a person and when standing in a town or dungeon, she'll tell you all about the place. It cannot be used on the World Map.

In her inventory as an item that cannot be unequipped is a Tattle Log. Using it allows you to review all the places, people, and enemies you have used Tattle on in the past, and their tattle entries (what she says when you use Tattle on them).


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PostSubject: Re: Your GSDG Class Ideas   Mon Oct 19, 2009 6:15 pm

That's great and all, but this is the CLASS ideas thread, rather than a character ideas thread. If you'd like, you could make a thread for Mars Adept ideas.

The class you provided doesn't seem too bad, though. The only qualms I have with it are the "Lava User" part... it just doesn't fit the rest of the class set. Seems kinda out of place. O.o

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PostSubject: Re: Your GSDG Class Ideas   Mon Oct 19, 2009 6:21 pm

I know. I ran out of ideas. Have a good idea for the name of the base level? Anyway, I forgot class stats, so I'm gonna go fix that right now.
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PostSubject: Re: Your GSDG Class Ideas   Tue Oct 20, 2009 4:02 pm

A Base Venus Class I was thinking over in the last forum. Improved upon here.


Druid Class Series


,--------------------------------------------------.
| Class Name . | HP% | PP% | ATK | DEF | AGL | LUK |
|--------------+-----+-----+-----+-----+-----+-----|
| Plantweaver .|. 90 | 120 |. 90 |. 90 | 120 | 100 |
| Forest Mage .| 100 | 130 | 100 | 100 | 130 | 100 |
| Druid . . . .| 120 | 140 | 110 | 110 | 140 | 100 |
| Oracle . . . | 140 | 150 | 120 | 120 | 150 | 100 |

| High Druid . | 160 | 160 | 130 | 130 | 160 | 100 |
`--------------------------------------------------'
(names not perfect, suggestions please)


Druid psynergies

,--------------------.
|Lv| Psynergy . . . .|
|--------------------|
| 1| Growth . . . . .|
| 1| Cure . . . . . .|
| 6| Thorn . . . . . |
| 7| Punji . . . . . |
|10| Cure Well . . . |
|12| Mad Growth . . .|
|13| Call Woodwalker | Single target attack with 35 Added Damage, Costs 7 pp.
|..| Call Trent . . .| Changes from "Call Woodwalker" at Oracle.

|..| . . . . . . . . | Single target attack with 95 Added Damage, Costs 18 pp.
|15| Elder Wood . . .| Changes to "Estre Wood" at Druid.
|16| Briar . . . . . |

|19| Revive . . . . .|
|20| Punji Trap . . .|
|26| Potent Cure . . |
|29| Wild Growth . . |
|30| Helm Splitter . | Skull Splitter at Druid.
|36| Nettle. . . . . |
|38| Punji Strike . .|
`--------------------'



Elder Wood now heals 130 and costs 12pp.

Estre Wood now heals 220 and costs 16pp.

Call Woodwalker/Trent is basically Ragnarok for this class. However they lack 20% ATK from the Squire Class Series.

I am aware there is already a Druid/Oracle Class. This is cooler.



Suggestions/Fixes appreciated.
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PostSubject: Re: Your GSDG Class Ideas   Tue Oct 20, 2009 7:35 pm

Druid looks like a simple venus mage. Nice job. Do elder/estre wood heal single or party?
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PostSubject: Re: Your GSDG Class Ideas   Tue Oct 20, 2009 7:38 pm

They heal the whole party, and were previously a psynergy in the Tamer class series.

I changed thier costs and healing power to fix some problems they ould have had fitting with the druid
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PostSubject: Re: Your GSDG Class Ideas   Thu Oct 29, 2009 12:11 am

Base Jupiter: Dark Mage -> Shaman -> Necromancer -> Chaos Lord -> Doom Lord

Dark Mage:
HP: +20%
PP: +10%
Attack: +20%
Defence: +10%
Agility: -10%
Luck: -30%

Shaman:
HP: +40%
PP: +20%
Attack: +30%
Defence: +20%
Agility: +0%
Luck: -30%

Necromancer:
HP: +60%
PP: +30%
Attack: +40%
Defence: +30%
Agility: +10%
Luck: -30%

Chaos Lord:
HP: +80%
PP: +40%
Attack: +50%
Defence: +40%
Agility: +20%
Luck: -30%

Doom Lord:
HP: +100%
PP: +50%
Attack: +60%
Defence: +50%
Agility: +40%
Luck: -30%

I'll post the class' Psynergies in the morning.
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PostSubject: Re: Your GSDG Class Ideas   

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Your GSDG Class Ideas
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