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 Your GSDG Enemy Ideas

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Salanewt
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PostSubject: Your GSDG Enemy Ideas   Tue Oct 13, 2009 8:30 pm

Okay, this is dedicated to Role (sort of, sorry if you were going to post this).

Okay, what would be your ideas enemy?

Basically, you can have:


Code:
[b]Name[/b]:
[b]Species[/b]:

[b]Level[/b]:
[b]Turns[/b]:
[b]Attribute[/b]:

[b]HP[/b]:
[b]PP[/b]:
[b]Attack[/b]:
[b]Defense[/b]:
[b]Agility[/b]:
[b]Luck[/b]:
[b]HP Regen[/b]:
[b]PP Regen[/b]:

[b]Item 1[/b]:
[b]Item 2[/b]:
[b]Item 3[/b]:
[b]Item 4[/b]:

[b]AI Setting[/b]:
[b]Ability 1[/b]:
[b]Ability 2[/b]:
[b]Ability 3[/b]:
[b]Ability 4[/b]:
[b]Ability 5[/b]:
[b]Ability 6[/b]:
[b]Ability 7[/b]:
[b]Ability 8[/b]:
[b]Non-Standard[/b]:

[b]Coins[/b]:
[b]Item Drop[/b]:
[b]Item Drop Rarity[/b]:
[b]EXP reward[/b]:

[b]:Venus: POW[/b]:
[b]:Venus: RES[/b]:
[b]:Mercury: POW[/b]:
[b]:Mercury: RES[/b]:
[b]:Mars: POW[/b]:
[b]:Mars: RES[/b]:
[b]:Jupiter: POW[/b]:
[b]:Jupiter: RES[/b]:

[b]Location[/b]:
[b]Enemy Type[/b]: 
[b]Music Type[/b]: 

Okay, all of the stuff from Rarity of Drop to Species is optional excluding EXP reward. I have asked the other questions for curiosity, or to help you organise your thoughts in case you were planning on having them in your hack (the Species part is just for curiosity). Attribute is the element it attacks with when it uses a physical attack. AI Setting is what determines how often each of the attacks are used. Non-Standard is any non-standard ability they may have, such as the Serpent's accelerated regen, Sentinel's psynergy immunity, etc...




Example:

Name: Venus Elemental
Species: Elemental Orb

Level: 25
Turns: 1
Attribute: Venus

HP: 220
PP: 200
Attack: 180
Defense: 80
Agility: 100
Luck: 15
HP Regen: 0
PP Regen: 25

Item 1: None (0)
Item 2: None (0)
Item 3: None (0)
Item 4: None (0)

AI Setting: 0
Ability 1: Gaia
Ability 2: Gaia
Ability 3: Quake Sphere
Ability 4: Quake Sphere
Ability 5: Clay Spire
Ability 6: Attack
Ability 7: Attack
Ability 8: Attack
Non Standard: Immune to Venus element

Coins: 200
Item Drop: Cavern Crystal
Item Drop Rarity: 1/16
EXP reward: 253

Venus POW: 200
Venus RES: 200
Mercury POW: 100
Mercury RES: 100
Mars POW: 100
Mars RES: 100
Jupiter POW: 50
Jupiter RES: 50

Location: Gaia Rock
Enemy Type: Common
Music Type: Standard battle


Have a nice day.
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PostSubject: Re: Your GSDG Enemy Ideas   Tue Oct 13, 2009 9:10 pm

Oh, nice idea! I'll edit in some ideas of my own in a little bit!

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PostSubject: Re: Your GSDG Enemy Ideas   Tue Oct 13, 2009 9:29 pm

Thanks, glad you like it. Sounds good.

Have a nice day.

I will post an enemy of my own soon.
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PostSubject: Re: Your GSDG Enemy Ideas   Tue Oct 13, 2009 10:01 pm

Name: Basilisk

Level: 27
Turns: 2

HP: 345
PP: 100
Attack: 198
Defense: 91
Agility: 201
Luck: 5
HP Regen: 5
PP Regen: 0

Item 1:
Item 2:
Item 3:
Item 4:

Ability 1: Attack
Ability 2: Petrify (like Petra/Ground)
Ability 3: Wing Flutter
Ability 4: Twin Beaks
Ability 5: Evil Eye
Ability 6: Shine Plasma
Ability 7: Tempest
Ability 8: ----

Coins: 895
Item Drop: Water of Life
Item Drop Rarity: 1/128
EXP reward: 1007

Venus POW: 100
Venus RES: 87
Mercury POW: 67
Mercury RES: 67
Mars POW: 100
Mars RES: 128
Jupiter POW: 137
Jupiter RES: 25

Boss? (yes/no) : No

What type of music plays? : Normal

Where is this enemy/boss found? : On the western lands of Weyard

Species (Human(oid))? : Bird

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PostSubject: Re: Your GSDG Enemy Ideas   Tue Oct 13, 2009 10:18 pm

The first monster is almost entirely a joke... The following monster(s) are ones that I am planning in my hack.

Name: Radio

Level: 60
Turns: 2

HP: 3200
PP: 400
Attack: 350
Defense: 420
Agility: 50
Luck: 23
HP Regen: 500
PP Regen: 100

Item 1: CD Beatles: Revolver
Item 2: CD Heart: Dreamboat Annie
Item 3: CD Retro: Mixed
Item 4: CD Disco: Mixed

Ability 1: Volume Adjust
Ability 2: Maximum Volume
Ability 3: Summon Musician (summons a musician to play music)
Ability 4: Change Station (like element swap)
Ability 5: Antenna Adjust
Ability 6: Blaring Static (deals immense damage)
Ability 7: Plug in Speakers (summons an ally (Speaker Box))
Ability 8: Play Cassette

Coins:5000
Item Drop:Rarity of the Drop:Beatle's Hard Day's Night: Collectors Edition (Mono)
Item Drop Rarity:1/1
EXP reward:1000

Venus POW: 10
Venus RES: 10
Mercury POW: 0
Mercury RES: 0
Mars POW: 40
Mars RES: 10
Jupiter POW: 100
Jupiter RES: 100

Boss? (yes/no) : Yes

What type of music plays? : I'm Just a Love Machine

Where is this enemy/boss found? : Electronics Store

Species (Human(oid))? : Machine



Name:Ganon

Level:90
Turns:3

HP: 10 000
PP: 4000
Attack: 1000
Defense: 1000
Agility: 1000
Luck: 150
HP Regen: 1000
PP Regen: 400

Item 1: Potion (x20)
Item 2: Psy Crystal (x10)
Item 3: N/A
Item 4: N/A

Ability 1: Cruel Ruin
Ability 2: Meggido
Ability 3: Azul
Ability 4: Catastrophe
Ability 5: Charon
Ability 6: Aurora Field
Ability 7: Summon Dullahan
Ability 8: Star Mine

Coins: 10 000
Item Drop: Master Sword (modified version of Master Rapier)
Item Drop Rarity: 1/1
EXP reward: 20 000

Venus POW: 80
Venus RES: 60
Mercury POW: 10
Mercury RES: 0
Mars POW: 100
Mars RES: 80
Jupiter POW: 50
Jupiter RES: 50

Boss? (yes/no) : Yes

What type of music plays? : Ganon's theme, N64

Where is this enemy/boss found? : Unknown (probably on top of a tall tower)

Species (Human(oid))? : (Giant Pig, used to be human)


To be continued...

Have a nice day.


Last edited by Salanewt on Tue Oct 13, 2009 10:28 pm; edited 1 time in total
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PostSubject: Re: Your GSDG Enemy Ideas   Tue Oct 13, 2009 10:26 pm

I think I can play silly as well XD

Name:
Phoenix (replaces Setinel)

Level: 48
Turns: 3

HP: 11220
PP: 345
Attack: 601
Defense: 311
Agility: 245
Luck: 44
HP Regen: 200
PP Regen: 100

Item 1:
Item 2:
Item 3:
Item 4:

Ability 1: Attack
Ability 2: Objection (a powerful Jupiter based monster skill. 300 Base Damage)
Ability 3: Debilitate
Ability 4: Break
Ability 5: Spark Plasma
Ability 6: Impact
Ability 7: Djinn Drain (Can use your djinn against you; similar to Crucible but with Djinn rather than summons)
Ability 8: Freeze Prism

Coins: 11985
Item Drop: Retribution (Long Sword; Attack 189, Adds All Elemental Resistance, Unleashes Winged Turbine (does 1.5, 2 or 3x damage))
Item Drop Rarity: 1/1
EXP reward: 54897

Venus POW: 100
Venus RES: 100
Mercury POW: 100
Mercury RES: 100
Mars POW: 78
Mars RES: 67
Jupiter POW: 172
Jupiter RES: 154

Boss? (yes/no) : Yes

What type of music plays? : Saturos

Where is this enemy/boss found? : Deep within the Islet Cave...

Species (Human(oid))? : Human

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PostSubject: Re: Your GSDG Enemy Ideas   Tue Oct 13, 2009 10:31 pm

I've modified the first post a bit, adding some things that were forgotten (such as attack attribute), and providing an example.

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PostSubject: Re: Your GSDG Enemy Ideas   Tue Oct 13, 2009 10:35 pm

Okay, that's a slightly better format. Although someone likes the little icons, yes...

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PostSubject: Re: Your GSDG Enemy Ideas   Tue Oct 13, 2009 10:36 pm

Yes, yes I do. <3

Remember how I made a big(?) issue about it in the old forum? How we didn't have enough for these threads?

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PostSubject: Re: Your GSDG Enemy Ideas   Tue Oct 13, 2009 10:43 pm

Ah... Yeah, I made myself an impossible boss for some reason. I forget if any of these stats are too high or not.

Oh yes, thank you for adding to my post Role.


Name:Salanewt

Level:100
Turns:10
Attribute: Neutral
Species: Godly Human/Human


HP: 10 500
PP: 5000
Attack:10 000
Defense:10 000
Agility:5000
Luck:250
HP Regen:250
PP Regen:250

Item 1:Potion (x20)
Item 2:
Item 3:
Item 4:

AI: 2/1
Ability 1:Cruel Ruin
Ability 2:Catastrophe
Ability 3:Iris
Ability 4:Charon
Ability 5:Azul
Ability 6:Daedalus
Ability 7:Djinn Blast
Ability 8:Aurora Field

Coins:50 000
Item Drop: Holy Drop (new item, bestows Aurora Field)
Item Drop Rarity: 1/1
EXP reward:60 000

Venus POW:100
Venus RES:100
Mercury POW:100
Mercury RES:100
Mars POW:100
Mars RES:100
Jupiter POW:100
Jupiter RES:100

Enemy Type: Optional Boss, special script.
Music: Heart: Crazy On You
Location: Yoshi's Island (will be added in my hack eventually). You fight me if you defeat one of the Yoshis (if this can be made to happen).

Hehehe... I might have to lower some of those stats, but... I hope you all like my incredibly overpowered idea.

Have a nice day.


Last edited by Salanewt on Tue Oct 13, 2009 11:13 pm; edited 2 times in total
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PostSubject: Re: Your GSDG Enemy Ideas   Tue Oct 13, 2009 11:09 pm

No problem. You had most of the bases covered, all that needed to be done was to add a couple of things and to provide and example. You did a good job coming up with the actual form! ^-^

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PostSubject: Re: Your GSDG Enemy Ideas   Tue Oct 13, 2009 11:11 pm

Thanks! Hm... I am trying to think of more of these that can be made, but I think they have all been covered.

Have a nice day.
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PostSubject: Re: Your GSDG Enemy Ideas   Tue Oct 13, 2009 11:15 pm

The only thing left is the Areas and Djinn. I'll be bringing over the Areas myself, and don't want the djinn topic done quite yet, I'm working with thenightsshadow on how to work it out.

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PostSubject: Re: Your GSDG Enemy Ideas   Tue Oct 13, 2009 11:20 pm

Okay, sounds good.

Have a nice day.

I wonder how much money I would be willing to bet on nobody being able to defeat "Salanewt" the boss without editing it or using codes...

Have a nice day.
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PostSubject: Re: Your GSDG Enemy Ideas   Tue Oct 13, 2009 11:58 pm

Name: Meta Knight
Species: Star Warrior

Level: 36
Turns: 1
Attribute: Neutral

HP: 1328
PP: 131
Attack: 539
Defense: 123
Agility: 279
Luck: 21
HP Regen: 10
PP Regen: 5

Item 1: Potion (x10)
Item 2: Psy Crystal (x5)
Item 3: Timer (x3)
Item 4: Fulminous Shard (x1)

AI Setting: boss (chance/256, or however you set that.)
Ability 1: Jupiter Mach Tornado (Attack +37, 3-target, user transforms into a red tornado and rushes foes. 10 PP)
Ability 2: Attack
Ability 3: Jupiter Haze/Wheeze/summon Jupiter/summon Atalanta
Ability 4: Jupiter Tornado
Ability 5: Jupiter Shine Plasma
Ability 6: Jupiter Galaxia Slash (Attack +105, single target, screen goes dark and a huge slash appears across the screen.)
Ability 7: Knight Summon (Causes two of any of the following enemies to appear: Sword Knight, Blade Knight, Axe Knight, Trident Knight. Meta Knight is "vanished into thin air" while the other enemies are still alive.)
Ability 8: Jupiter Meta Cyclone (Attack x2.8, 5-target, user unleashes a colossal cylinder of red wind at the target. 35 PP)
Non-Standard: If you try to instant death him, he uses the last item on his move list automatically. Uses Potions at low HP. Can summon after using Djinn effects.

Coins: 5000
Item Drop: Galaxia (Short Sword, Attack +189, Jupiter Power +20, Jupiter Resist +20, unleashes Galaxia Slash)
Item Drop Rarity: 1/1
EXP reward: 6380

Venus POW: 87
Venus RES: 97
Mercury POW: 86
Mercury RES: 96
Mars POW: 88
Mars RES: 98
Jupiter POW: 114 (can decrease by up to 10 depending on how many Djinn he has used and not re-summoned. Also can be increased when he summons.)
Jupiter RES: 124 (see above for notes, without the summon effect.)

Location: The Battleship Halberd (If I could, I'd add it.)
Enemy Type: Boss.
Music Type: Track 48 Kirby Super Star Ultra sound test (Meta Knight's Revenge)


Last edited by JamietheFlameUser on Thu Oct 15, 2009 3:10 pm; edited 1 time in total
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PostSubject: Re: Your GSDG Enemy Ideas   Wed Oct 14, 2009 12:17 am

Salanewt wrote:
Okay, sounds good.

Have a nice day.

I wonder how much money I would be willing to bet on nobody being able to defeat "Salanewt" the boss without editing it or using codes...

Have a nice day.
Summon rushing is capable of taking him out, if you use strong enough summons. You know, HP% damage and all... Once you get past 100%, victory.

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PostSubject: Re: Your GSDG Enemy Ideas   Wed Oct 14, 2009 4:08 pm

That is true. However, he is also capable of summon rushing. He also has several potions and the ability to use Aurora Field. I am sure that there are some ways to take him out though, especially of Iris is used properly.

I nearly forgot about Djinn Blast. Oh well, I know that you are right, and that he can be defeated. However, his Attack and Defense levels... WOW!

Have a nice day.

A new enemy is coming soon (and one that is not as hard, probably not a boss either).
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PostSubject: Re: Your GSDG Enemy Ideas   Mon Oct 19, 2009 3:57 pm

Or, he can be Laser Focused. over 10000 damage for the win! (check out the Equipment Ideas topic for the Laser Ring, the item that bestows the all-powerful Laser Focus.)

Also note that his uber Attack stat is useless. Except for dealing about 8000 damage to him with Mold. XD

Edit: Some enemies:

Name: Dracozombie
Species: Dragon/Zombie
Description: A grotesque creature halfway between a two-headed human and a Fusion Dragon.

Level: 37
Turns: 2
Attribute: Mars

HP: 451
PP: 33
Attack: 250
Defense: 111
Agility: 50
Luck: 1
HP Regen: 451
PP Regen: 0

Item 1: None
Item 2: None
Item 3: None
Item 4: None

AI Setting: normal
Ability 1: Attack
Ability 2: Fire Breath
Ability 3: Desert Gasp
Ability 4: Storm Breath
Ability 5: Ice Breath
Ability 6: Healing Aura
Ability 7: Dragon Driver
Ability 8: Blast Breath
Non-Standard:

Coins: 402
Item Drop: Dragon Shard
Item Drop Rarity: 1/16
EXP reward: 804

Venus POW: 104
Venus RES: 86
Mercury POW: 104
Mercury RES: 12
Mars POW: 114
Mars RES: 144
Jupiter POW: 104
Jupiter RES: 88

Location: Anemos Experiment Lab
Enemy Type: normal
Music Type: normal

Name: Tortured Mind
Species: Spirit Head
Description: A Will Head with a blood-red aura (instead of blue).

Level: 35
Turns: 1
Attribute: Neutral

HP: 252
PP: 51
Attack: 102
Defense: 71
Agility: 222
Luck: 1
HP Regen: 0
PP Regen: 2

Item 1: None
Item 2: None
Item 3: None
Item 4: None

AI Setting: normal
Ability 1: Fiery Abyss
Ability 2: Psitorture (Mars causes PP damage with a power of 100 and automatically inflicts Poison.)
Ability 3: Soulrender (Jupiter Attack x1.5, may instant death target)
Ability 4: Condemn
Ability 5: Curse
Ability 6: Fiery Abyss
Ability 7: Curse
Ability 8: Attack
Non-Standard:

Coins: 0
Item Drop: Ruin Shard
Item Drop Rarity: 1/32
EXP reward: 1064

Venus POW: 55
Venus RES: 65
Mercury POW: 15
Mercury RES: 125
Mars POW: 114
Mars RES: 124
Jupiter POW: 104
Jupiter RES: 14

Location: Anemos Experiment Lab
Enemy Type: normal
Music Type: normal

Name: Semi-Spirit
Species: Human/Spirit
Description: A purple-haired Siren-like creature that is pale and semi-transparent.

Level: 39
Turns: 2
Attribute: Jupiter

HP: 431
PP: 71
Attack: 141
Defense: 81
Agility: 234
Luck: 5
HP Regen: 5
PP Regen: 2

Item 1: None
Item 2: None
Item 3: None
Item 4: None

AI Setting: normal
Ability 1: Heartrender
Ability 2: Heartrender
Ability 3: Shine Plasma
Ability 4: Shine Plasma
Ability 5: Destruct Ray
Ability 6: Attack
Ability 7: Spirit Form (game displays text "Semi-Spirit unleashes Spirit Form!" and the Semi-Spirit has the "vanished into thin air" effect. Work only on self. Visual: The Semi-Spirit slowly goes completely transparent, save an outline, from the bottom up.)
Ability 8: Storm Breath (stronger version)
Non-Standard:

Coins: 522
Item Drop: Vanish Stone (use to cause target ally to "vanish into thin air")
Item Drop Rarity: 1/16
EXP reward: 688

Venus POW: 77
Venus RES: 87
Mercury POW: 96
Mercury RES: 116
Mars POW: 54
Mars RES: 64
Jupiter POW: 114
Jupiter RES: 124

Location: Anemos Experiment Lab
Enemy Type: normal
Music Type: normal


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PostSubject: Re: Your GSDG Enemy Ideas   Wed Oct 28, 2009 11:07 pm

Oh wow! Those enemies look pretty good. I think I should come up with one soon...It has been a while.

The name of my next monster should be... Anemos Soldier!

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PostSubject: Re: Your GSDG Enemy Ideas   Wed Oct 28, 2009 11:37 pm

@Jamie: Why not make them full fledged Dracoliches as opposed to simple Zombie Dragons?

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PostSubject: Re: Your GSDG Enemy Ideas   Wed Oct 28, 2009 11:41 pm

The idea is that they were an attempt to cause two people to morph into a Fusion Dragon, artificially and against their will. The Dracozombie was the result.
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PostSubject: Re: Your GSDG Enemy Ideas   Thu Oct 29, 2009 12:31 am

Funny... last time that happened, we got the Doom Dragon.

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PostSubject: Re: Your GSDG Enemy Ideas   Thu Oct 29, 2009 8:07 am

But remember? Doom Dragon was because of the Wise One (who can pretty much do anything he wants) transformed them, and it was between three people. Perhaps the Dracozombie that Jamie made was because someone who is not as skilled with either Alchemy/Psynergy tried it on other people?

Oh yeah, I have an idea for the Anemos... Since they are Jupiter alligned, then how about they have the ability to use djinni of their own (that match yours), and also use yours?

Name: Anemos Soldier
Species: Human/Anemos
Description: A human(oid) person with light, but extremely sturdy armour, soldier of the Anemos.

Level: 62
Turns: 2
Attribute:

HP: 2400
PP: 1200
Attack: 900
Defense: 5000
Agility: 180
Luck: 25
HP Regen: 0
PP Regen: 25

Item 1: Potion (10)
Item 2: None
Item 3: None
Item 4: None

AI Setting: normal
Ability 1: Hurricane
Ability 2: Jupiter Possess (see Non Standard)
Ability 3: Haze
Ability 4: Thunderhead
Ability 5: Ether
Ability 6: Mystic Call (when used by any Anemos type enemy, it summons another Anemos Soldier)
Ability 7: Lull
Ability 8: Gasp
Non-Standard: Jupiter Possess allows the enemy to use any random Jupiter djinni that your team might have (and use them against you).

Coins: 620
Item Drop: Flight Sabre
Item Drop Rarity: 1/32
EXP reward: 1200

POW: 60
RES: 50
POW: 140
RES: 120
POW: 120
RES: 100
POW: 230
RES: 200

Location: Anemos City (needs to be renamed) + Palace/Castle.
Enemy Type: Normal
Music Type: Saturos' Theme (or other, but I think that Anemos enemies should all use a different theme, if possible).

Have a nice day.


Last edited by Salanewt on Thu Oct 29, 2009 3:55 pm; edited 2 times in total
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JamietheFlameUser
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PostSubject: Re: Your GSDG Enemy Ideas   Thu Oct 29, 2009 8:45 am

That's exactly what I was saying... To quote a line from a game called Magical Starsign: He's the Wise One, he "could turn them all into spicy meatballs if [he] wanted to."

The Wise One is so powerful, that, unlike the failistic Anemos scientists, HE actually does it right!

And, Salanewt, I think his stats are a bit over-the-top... I mean, a human character's HP can't even get that high! The playable character's HP cap is 1999... And even if you've maxed your HP, PP tends to stay at only a several hundred, not 1000. Also, how could he use YOUR Djinn? And remember to keep the Psynergy reasonable for his level, cause Thunderhead isn't learned until level 50.

Name: Anemos Grunt
Species: Human

Level: 39
Turns: 1
Attribute: Jupiter

HP: 950
PP: 250
Attack: 350
Defense: 100
Agility: 141
Luck: 12
HP Regen: 0
PP Regen: 5

Item 1: Potion (10)
Item 2: Mist Potion (5)
Item 3: Vanish Stone (2)
Item 4: Ruin Shard (1)

AI Setting: normal
Ability 1: Attack
Ability 2: Attack
Ability 3: Jupiter Angelic Divide (a giant sword of light appears, almost like Heavy Divide, and slashes downwards through the target with extreme force, causing a massive explosion. single target, Attack +125, 23 PP)
Ability 4: Destruct Ray
Ability 5: Destruct Ray
Ability 6: Tornado
Ability 7: Bind
Ability 8: Pike Assault
Non-Standard:

Coins: 1053
Item Drop: Angel Spinner
Item Drop Rarity: 1/256
EXP reward: 451

Venus POW: 77
Venus RES: 87
Mercury POW: 76
Mercury RES: 86
Mars POW: 78
Mars RES: 88
Jupiter POW: 104
Jupiter RES: 114

Location: Anemos
Enemy Type: normal
Music Type: normal


Last edited by JamietheFlameUser on Thu Oct 29, 2009 3:36 pm; edited 1 time in total
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Salanewt
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PostSubject: Re: Your GSDG Enemy Ideas   Thu Oct 29, 2009 3:00 pm

Well, I have changed his level to make it a bit higher. The Anemos are Jupiter alligned, which is why the Soldier can use your Jupiter djinni (which is better than using your psynergy and/or summons (or even charming one of your characters, when possible)).

Also, look at Agatio and Karst's HP. They have higher HP because they do not have the ability to use as many psynergies as you (and also because there are a bit moronic and they need it, but...).

This can also sort of go with the "someone is a puppeteer" idea.

My next enemy: Anemos Overlord (boss).

Have a nice day.
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