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 The <^v game!

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Salanewt
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PostSubject: Re: The <^v game!   Sun Nov 01, 2009 6:01 pm

^ should know what the video will be about.
< says that it is about battles.
V should guess what the enemies look like.

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charleysdrpepper
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PostSubject: Re: The <^v game!   Sun Nov 01, 2009 6:13 pm

^ Will confirm if the enemies are Pop Goomba and Moss Goomba
< Think's that is a pretty good guess.
v Yeah, yeah, ofcourse you think so too.
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PostSubject: Re: The <^v game!   Sun Nov 01, 2009 6:14 pm

^ is correct about everything.
< shall try once again (soon) to program attacks for Pop and Mossy.
V is wondering what the attacks will look like (I think).

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PostSubject: Re: The <^v game!   Mon Nov 02, 2009 9:28 pm

^ Has not completed a quest in RuneScape.
< Wants to know of more uses for face recognition programs and how far the technology is going..
v Is probably wondering what I am talking about.
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PostSubject: Re: The <^v game!   Mon Nov 02, 2009 9:48 pm

^ is mostly correct.
< needs 10 more Ranged levels, and will do the quest later.
V will have an idea about how to fully program Paragoomba in Mario and Luigi (an idea, not the knowledge on how to do it).

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PostSubject: Re: The <^v game!   Mon Nov 02, 2009 11:37 pm

^ is correct...

< tells everyone that it's just a standard enemy sprite.

v will point out to < that < has never played Mario and Luigi before, and probably got it wrong.

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PostSubject: Re: The <^v game!   Tue Nov 03, 2009 8:39 am

^ is partially correct about it being a standard sprite.

< knows that unfortunately, attacks/psynergies are usable by almost every enemy in Golden Sun, but are made for specific enemies in mario and Luigi.

V might think of a good idea about how to fix this?


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PostSubject: Re: The <^v game!   Tue Nov 03, 2009 3:22 pm

^ Well the enemy's script, I tried giving it Beanies script, it started to attack bu it never finished, patients, I'll see if I can perfect it.

< Is trying his best to fix the problem.

v Thinks I will find the answer.


Edit: However, giving it Beanie's script, sprite, and ability seems to work fine. (Anyway, that means giving paragoomba's sprite makes it mess up upon attack) This one might be a tough one, is there no direct ATTACK sprite for paragoomba?
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PostSubject: Re: The <^v game!   Tue Nov 03, 2009 4:33 pm

^ is doing a good job for research in Mario and Luigi.
< knows of the restarting problem with Paragoomba, and is the reason why < wants to try to reprogram it.
V will think of something about Mario and Luigi; Superstar Saga.


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